[Action/"Voice"]
[Nami for her own part is content to either stay with her mother or go out exploring with Sanji for the first day or two she's home. It's bitterly cold out there and she doesn't like it much at all-- it's nothing like Cocoyashi-- and her feet are a little red from early barefoot adventures in the snow, but luckily she doesn't catch cold. She's more grounded and less restless than Sanji is, because Bellemere is here. And that means she can let Bellemere take care of things. Because after all, didn't mama say that they wouldn't be here for very long? She misses Nojiko, but if it's only for a little while, then maybe she'll just treat this as a holiday.
Then the second night passes, and Nami turns 10. And everything changes.]
[She's had nightmares before. And the last night was unsettling with the dreams she had, but they weren't bad dreams-- just ones that feel like she's lived a lifetime in one night. Or...one year, as the case may be.
The second night, she wakes up with a wail (muffled brutally by shoving the blanket up to her mouth, because nobody likes a crying human) and tears and her arm hurts but mostly all she can remember right now is Bellemere and the screams when they stepped on her arm and the blood and the way Arlong just shot her down--
die for your pathetic love--
--and everything that followed. And she knows why her arm hurts, but that doesn't make any sense, and Bellemere is right upstairs and Nami just spends the next ten minutes crying into the blanket and not daring to look at her arm. And when she can separate dream from reality just enough, she slides out of bed and doesn't even bother to dress properly, running for the stairs to the next floor in an oversized tshirt that hangs off her arms and going straight for her mama's bedroom.
She eventually falls asleep again and further returning memories distance her from the shock of that death, but none of them are good memories. And now she's confused to boot, because sometimes when she closes her eyes she expects to open them somewhere else entirely. And Nami grows to like the cold, because as long as there's snow outside, it means she's not at Arlong Park, and that means that maybe she can put it all aside as an especially bad nightmare and it didn't really happen. Because it didn't. Because Bellemere is here.
Anyway, distracting herself from darker thoughts is a damn good idea, really. Best to try and not think about it and just...stick with Bellemere a lot today.]
["Voice"]
[So in the afternoon, Luceti, there is a little girl staring back at you from the journals. And doing the most awesomely intelligent thing:

[Yeah. Because making faces at you all is really mature. She just wants to see how many people notice her, because damn this magical journal is fun.]
[Action]
[If people want to run into Nami at varying ages, she can be found:
-- At the library on Monday when she is 12, trying to reach that top shelf of navigation books;
-- At Good Spirits on Wednesday when she is 14, trying her luck at being served underage drinks (look, she can hold her liquor okay B|); and
-- Pretty much anywhere on the following Friday when she is 16, because she's smitten with a severe case of wanderlust; a rooftop, a shop, the forest, the battledome...anywhere. Chances are if you run into Nami today, she might attempt to pickpocket you just because she's got the suspicion she's damn good at it. And those ships out at sea hold her attention for a fair while, because...well, wouldn't it be nice to sail one away? These dreams, man.
For ages 17 and up, well... there'll be another post much later. Just to avoid confusion.]
Then the second night passes, and Nami turns 10. And everything changes.]
[She's had nightmares before. And the last night was unsettling with the dreams she had, but they weren't bad dreams-- just ones that feel like she's lived a lifetime in one night. Or...one year, as the case may be.
The second night, she wakes up with a wail (muffled brutally by shoving the blanket up to her mouth, because nobody likes a crying human) and tears and her arm hurts but mostly all she can remember right now is Bellemere and the screams when they stepped on her arm and the blood and the way Arlong just shot her down--
die for your pathetic love--
--and everything that followed. And she knows why her arm hurts, but that doesn't make any sense, and Bellemere is right upstairs and Nami just spends the next ten minutes crying into the blanket and not daring to look at her arm. And when she can separate dream from reality just enough, she slides out of bed and doesn't even bother to dress properly, running for the stairs to the next floor in an oversized tshirt that hangs off her arms and going straight for her mama's bedroom.
She eventually falls asleep again and further returning memories distance her from the shock of that death, but none of them are good memories. And now she's confused to boot, because sometimes when she closes her eyes she expects to open them somewhere else entirely. And Nami grows to like the cold, because as long as there's snow outside, it means she's not at Arlong Park, and that means that maybe she can put it all aside as an especially bad nightmare and it didn't really happen. Because it didn't. Because Bellemere is here.
Anyway, distracting herself from darker thoughts is a damn good idea, really. Best to try and not think about it and just...stick with Bellemere a lot today.]
["Voice"]
[So in the afternoon, Luceti, there is a little girl staring back at you from the journals. And doing the most awesomely intelligent thing:
[Yeah. Because making faces at you all is really mature. She just wants to see how many people notice her, because damn this magical journal is fun.]
[Action]
[If people want to run into Nami at varying ages, she can be found:
-- At the library on Monday when she is 12, trying to reach that top shelf of navigation books;
-- At Good Spirits on Wednesday when she is 14, trying her luck at being served underage drinks (look, she can hold her liquor okay B|); and
-- Pretty much anywhere on the following Friday when she is 16, because she's smitten with a severe case of wanderlust; a rooftop, a shop, the forest, the battledome...anywhere. Chances are if you run into Nami today, she might attempt to pickpocket you just because she's got the suspicion she's damn good at it. And those ships out at sea hold her attention for a fair while, because...well, wouldn't it be nice to sail one away? These dreams, man.
For ages 17 and up, well... there'll be another post much later. Just to avoid confusion.]
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Which ones would you like?
[Sometimes being the height he is comes in handy.]
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They've got a lot of books on navigation.]
Everything? [LOTTA BOOKS HERE.] Are you planning to become a guide when you grow up?
[Not all of these books are on sea navigation, after all, and well, guide... navigator... same family of occupations.]
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He wonders if it's because no one has done it before.]
[Nodding] Big world out there, so I'd guess you'd have to tackle it as soon as you could. And it sounds like a lot of fun. I wouldn't wait either. All the new things you'd see.
[Well it would be the best part to him.]
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Aa. You'll need to gather a good crew for that. And a strong boat. Some of those waters can be very rough. [Wise nod.] But I don't see you having any trouble doing it.
Any place in particular you want to see?
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Well, I want to see everything. But I guess I'll start by going through all of East Blue, becuase a lot of the islands are really pretty. And maybe I'll go all the way north to see all the snow! But I don't know much about the Grand Line, yet.
[Her plans for world conquest are still kind of vague right now.]
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Grand Line? Mmm... now those are tricky waters. The islands are all jewels and interesting and strange in their own right... but you need to be careful out there. Regular compasses don't work there for one... you need something special called a Log Pose.
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How does a Log Pose work?
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So a Log pose cuts through all the interference to lock onto a single island, so you can safely sail to that island. And once there, it will reset to lock onto the magnetic field of the next island. It takes a little while to reset... sometimes hours, mostly days, sometimes years. But that's how people thread their way through the Line. The Log Pose will choose a path and they'll sail it.
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How do you go backward? I mean, if you decide you made a mistake, or you left something behind, or you just want to go back for a holiday, what do you do?